Credits

David L. Pulver is a game designer and author based in Kingston, Ontario, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space. Traveller was the second role playing game David ever refereed (starting in 1979). His own Traveller campaign lasted 10 years, eventually mutating into a hybrid of GURPS Space and Traveller. He is glad this eminently logical evolution has now been officially recognized as a Good Thing. David's published works includes over two dozen RPG sourcebooks including GURPS Bio-Tech, GURPS Vehicles, Bubblegum Crisis: Before and After (R.Talsorian), Glory of Rome (TSR), and Aliens and Artifacts (ICE).


Role-playing game designs

In a 2010 interview, Pulver stated that although he has been doing work for Steve Jackson Games (SJG) "ever since I became a freelance writer," he also worked for TSR, Game Designer's Workshop, West End Games, Iron Crown Enterprises, and White Wolf Publishing, before his significant contribution to the Guardians of Order catalogue. He is a fan of anime and manga.

In 1989 Pulver designed the first version of GURPS Ultra-Tech, an equipment guide that could be used with many different (science fiction) worlds.  Pulver contributed adventures to several anthologies published for GURPS, and also designed GURPS Psionics (1991) followed by GURPS Vehicles (1993). The latter featured a mathematically complex vehicle-construction system, allowing the creation of vehicles ranging from a stone-age canoe to faster-than-light starship. This system was later simplified for GURPS Traveller (especially GURPS Traveller: Starships and GURPS Traveller: Ground Forces) and GURPS World War 2 (including GURPS WW2: Motorpool). The design rules in GURPS Robots (1997) and GURPS Mecha (1997) are fully compatible with it. Pulver also produced two original game settings for SJG at this time: GURPS Reign of Steel (1996) and GURPS Technomancer (1998).

In November 1998, fellow Canadian Mark MacKinnon brought Pulver on to Guardians of Order, and Pulver took the lead in extending Big Eyes, Small Mouth from its simple beginnings to become a more complex game, including a skill system and vehicle rules. Pulver also simultaneously worked on more licensed, standalone games, including Dominion: Tank Police (1999), Demon City Shinjuku (2000), and Tenchi Muyo! (2000). With John R. Phythyon, Jr., Pulver also designed the gangster samurai Tri-stat game Ghost Dog (2000), based on the film of the same name. Continuing his interest in science-fiction, he also wrote Centauri Knights (2001), the first original setting from Guardians of Order. Pulver continued to write for Guardians almost to the point when they ceased publication, notably contributing to their anthologies Ex Machina (2004) and Dreaming Cities (2005).

Meanwhile, Pulver continued his 20-year relationship with Steve Jackson Games. He contributed to GURPS Traveller and GURPS World War 2 lines, and created Transhuman Space (2002), a new science fiction setting and game line for GURPS. Pulver assisted Sean Punch with the fourth edition of GURPS beginning in September 2002, and with releases from 2004 to 2009. His vehicle design rules for the 4th edition of GURPS were released in GURPS Spaceships (2007).

Work in other media

Steve Jackson and David Pulver coauthored a novella, Thera Awakening, that was distributed with the Interplay computer game Stonekeep. This novella describes the backstory and history of the Stonekeep world and characters and was completed before the game was finished.

Pulver was the guest of honor at the 1992 U-Con gaming convention (held annually at the University of Michigan).


Writing credits

GURPS, Third Edition

All-Star Jam 2004

Bio-Tech

Cyberpunk Adventures (winner of the 1992 Origins Award for Best Roleplaying Adventure[4])

Fantasy Adventures

GURPS Lite for Transhuman Space

Mecha

Psionics

Reign of Steel

Robots

Space Atlas IV

Special Ops, 2nd edition

Technomancer

Time Travel Adventures

Transhuman Space (winner of the 2003 Grog d'Or Award for Best Role-playing Game, Game Line or RPG Setting.[5])

Deep Beyond

The High Frontier

Traveller Alien Races 1, 2, 3, and 4

Traveller: Ground Forces

Traveller Planetary Survey 6: Darkmoon

Traveller: Star Mercs

Traveller: Starships

Ultra-Tech and Ultra-Tech II

Vehicles 1st and 2nd editions

Vehicles Expansion I

Vehicles Expansion II

Vehicles Lite

Y2K

GURPS , Fourth Edition

GURPS Mass Combat (2009)

GURPS Banestorm: Abydos (2008)

GURPS Basic Set 4th edition

GURPS Bio-Tech 2nd edition

GURPS Spaceships (2007)

GURPS Ultra-Tech 4th edition

Other game systems

Aliens and Artifacts

The Authority Role-Playing Game

Big Eyes, Small Mouth

BESM Dungeon

Big Eyes, Small Mouth (main rulebook) 2nd edition and 3rd editions

Big Robots, Cool Starships

Centauri Knights

Hot Rods and Gun Bunnies

Bubblegum Crisis: Before and After

AD&D 2nd Edition

The Complete Druid's Handbook

The Glory of Rome

Cybor Gladiators

d20 System

BESM d20 Role-playing Game

Centauri Knights d20

d20 Mecha

d20 Military Vehicles

Demon City Shinjuku Role-playing Game and Resource Book

Dominion Tank Police Role-playing Game and Resource Book

Dreaming Cities

Escape from Monster Island

Ex Machina

Gamer's Handbook of the Marvel Universe 1992 Character Updates

Ghost Dog Role-Playing Game and Resource Book

Indiana Jones and the Rising Sun

Tenchi Muyo Role-playing Game and Resource Book

Tri-Stat dX core role-playing system

Guardians Role-Playing Game

Freebooters Role-Playing Game

Raiders Role-Playing Game